Made in Blender. Inspired by Christos Stavridis’ work.
Experimenting with shaders, geometry nodes, and fluid simulations in Blender.
Procedural chair generator created in Houdini. The geometry of the chair can be modified using different sliders, and the materials of the chair can be set using Substance 3D files.
The textures used in the final Mantra render are from the Adobe Substance 3D Assets library.
An add-on script for the Photoshop fill tool, created while working on maps for a DnD campaign. This scatter tool can be used for quickly filling areas on the canvas with an object texture which size and color variation and no overlap.
Download script