Spooky 90s Bedroom
I modeled and textured this scene entirely using Maya, Houdini, Substance Painter, and Substance Sampler. It was assembled and lit in Unreal Engine 5. The VFX for the lava lamp and the dust particle effect was done in Unreal Engine 5 as well.
Plants in the Attic
This scene was modeled in Maya and Houdini. All the hard surface objects were made in Maya and all the organic modeling for the plants was done procedurally in Houdini. Everything was textured by hand in Substance Painter. The final scene was composed and lit in Maya and rendered using Arnold. Here are some WIP images as well as the thumbnails and concept art I did for this project.
Mumbai Slums Miniature Environment
This environment was modeled traditionally using a variety of materials while incorporating a few props that were modeled in Maya and Zbrush and 3D printed to fit the scene. The primary materials used in this scene were foam board and balsa wood.